Your Drive.
Your Browser.
Zero Uploads.

uMediaPlay is a local-first media player. Drop your video or audio files here. They never leave your machine. Pure client-side decoding using native browser APIs.

Select a File to Play

MP4, WebM, MP3, WAV, FLAC

01 // The Philosophy

Local Means Local

We don't want your files. When you select a video, it is read entirely within your browser's memory using the File API. No data is transmitted to any server.

No Telemetry

There are no analytics scripts tracking what you watch, how long you watch, or what formats you prefer. Your media consumption is your business.

Hardware Accelerated

By relying on standard HTML5 <video> and <audio> tags, we pass the decoding workload directly to your browser and underlying GPU, saving battery life.

02 // Native Support

If your browser can play it, we can play it. Because we don't transcode, format support depends strictly on your underlying browser engine (Chromium, Gecko, or WebKit).

MP4H.264 / AAC
WebMVP8 / VP9
MP3Audio
FLACLossless
Read the detailed format support matrix →

03 // The Mechanics

Modern browsers are incredibly powerful media engines. Historically, playing local media required a dedicated desktop application (like VLC or MPC-HC). Today, the gap has closed.

When you open a file in uMediaPlay, we use the HTML5 URL.createObjectURL() method. This creates a temporary, local-only reference to your file.

This reference is passed directly to the native <video> element. The browser's internal media pipeline takes over, utilizing hardware decoding where available (DXVA, VideoToolbox, VA-API).

Read the Pipeline Deep Dive
// Simplified core mechanism
const fileInput = document.querySelector('input');
const video = document.querySelector('video');

fileInput.addEventListener('change', (e) => {
  const file = e.target.files[0];

  // Create a local blob URL
  const objectUrl = URL.createObjectURL(file);

  // Pass to native decoder
  video.src = objectUrl;

  // Cleanup on unload to prevent memory leaks
  video.onended = () => URL.revokeObjectURL(objectUrl);
});

04 // Absolute Privacy

No Cloud Storage

We do not offer cloud syncing, because we do not have a database. We cannot see your files. Law enforcement cannot subpoena us for your files, because we do not possess them.

Air-gapped Capable

You can load this webpage, disconnect from the internet, and the player will continue to function indefinitely. It is entirely static HTML, CSS, and JavaScript.

Read our strict Privacy Policy

05 // Engineer's Toolset

A suite of deterministic, client-side calculators for media professionals, videographers, and archivists. No server processing required.

06 // Technical Guides

Understanding Hardware Acceleration in Browsers

How Chromium and Firefox hand off H.264 and VP9 decoding to your GPU.

Reading time: 5 mins

The State of HEVC (H.265) Support

Why HEVC playback is fragmented across Safari, Edge, and Chrome.

Reading time: 4 mins

Lossless Audio in the Browser (FLAC/ALAC)

Demystifying high-fidelity audio playback using the Web Audio API.

Reading time: 6 mins

Container Formats vs. Codecs

Why an MKV file might play on one machine but fail on another in the same browser.

Reading time: 8 mins

07 // Performance Metrics

Tested on a mid-range laptop (Apple M1 / Chrome 120). Decoding 4K 60fps H.264 locally vs streaming.

Local Playback (uMediaPlay) CPU Usage ~4%
Web Streaming (1080p transcoded) CPU Usage ~12%
Time to First Frame (TTFF) Local < 50ms

08 // Cross Platform

Windows (Edge/Chrome/FF)
macOS (Safari/Chrome/FF)
Linux (Chromium/FF)
ChromeOS
No installation required

09 // Memory Footprint

Because we rely on standard HTML tags and zero frameworks, the application footprint is practically non-existent. The memory usage you see is entirely dictated by your browser's video decoding buffers.

  • Total payload: < 50KB
  • No React, Vue, or heavy state management
  • Garbage collection happens immediately upon file close
<50KB

10 // Progressive Web App (PWA) Ready

Install uMediaPlay as a standalone app. It caches locally and works on airplanes, in bunkers, or during ISP outages.

How to install offline →

11 // Security Posture

A media player that accesses the network is a liability. By remaining strictly static and client-side, we eliminate entire classes of vulnerabilities (XSS, CSRF, server-side injection).

Zero server-side code execution
Content Security Policy (CSP) enforced
No third-party ad networks
Transparent, auditable source

12 // Frequent Questions

Can this play MKV files?
It depends heavily on the codec inside the MKV and your browser. Chrome does not natively support the MKV container. See our format guide.
Is there a mobile app?
No. The website is responsive and works on mobile browsers, but iOS Safari restricts local file API access in ways that make a dedicated app better suited for Apple mobile devices.
How large of a file can I open?
We have successfully tested 50GB+ 4K files. Because the browser streams the file from disk into memory incrementally rather than loading the whole file at once, size is functionally unlimited by the RAM of your system.
Read Full FAQ

13 // When NOT to use us

uMediaPlay is built for quick, secure, in-browser playback. If you need advanced subtitle timing, obscure codec support (like RealMedia or early DivX), or network streaming, use a dedicated desktop client.

  • VLC Media Player - The standard
  • mpv - Excellent minimalist desktop player
  • MPC-HC - Windows classic

14 // Open Architecture

Built on standard web technologies. HTML5, minimal CSS, and zero obfuscation. You can "View Source" right now and understand exactly what the application is doing.

Stop waiting on uploads.

Scroll up, select a file, and press play. No account, no strings attached.